And after every Heat Blast, you’ll cast either Gauss Round or Ricochet, alternating between the two. Hypercharge lasts 8 seconds, meaning you can fit in five Heat Blasts. This is a quick 220-potency action with a 1.5-second cooldown that also reduces the recast time of Gauss Round and Ricochet. Once you activate Hypercharge, your weapon becomes Overheated and you can use Heat Blast. This is your primary burst damage window. The next key is Hypercharge, which you can use when you have 50 Heat Gauge or more. (The latter is recommended.) You should be executing one Air Anchor for every other Drill. That means using it between Split Shot and Slug Shot, or between Slug Shot and Clean Shot. At the same time, you’ll want to weave Air Anchor around one or two GCDs before using Drill again. Now, after that first Drill, you want to use your basic three-shot combo (Split → Slug → Clean). But prior to using Drill, you’ll want to execute Reassemble whenever it’s available, which should be once every three uses.
You use this first to start your full rotation, and you need to use Drill every time it’s off cooldown. Drill is the key pillar, and your rotation revolves around its cooldown timer.
So, let’s start at the bottom and build our way up. 35) – Delivers an attack with a 220-potency that also lowers the recast time of Gauss Round and Ricochet by 15 seconds. 50) – Deals damage to all nearby enemies with a potency of 150 for the first enemy, and 50 percent less for all remaining enemies. 15) – Delivers an attack with a potency of 150. Does 200 potency for every weaponskill landed prior to the debuff ending. 30) – Overheats your weapon for 8 seconds, increasing the potency of single-target weaponskills. 10) – Guarantees next weaponskill is a critical direct hit for 5 seconds. 76) – Delivers an attack with a potency of 700, increases Battery Gauge by 20. 58) – Delivers an attack with a potency of 700. You’re pretty much using the following abilities whenever they’re off cooldown: Instead, you’re going to mainly survive on a bunch of individual actions. As a Machinist, you’re not going to rely heavily on boilerplate combos. While we tackle your Job Gauges more below, let’s first dive into how the Machinist rotation ideally works. These AoE-based actions should be used instead of the single-target actions in your rotation (see below) when you’re up against three or more targets. 50), an oGCD attack that hits one target for full potency and the rest in a radius of 5 yalms for 50 percent less. 52), which requires your Heat gauge to be active. 72) as GCDs on longer cooldowns, and Auto Crossbow (Lvl. Many hit enemies in a cone in front of you, like Spread Shot (Lvl. If you’re looking for an AoE combo…well, you don’t have one, but you do have a few actions that hit multiple targets. More about that under the full rotation section below. Unlike some of your fellow DPS counterparts, your standard combo isn’t the bedrock foundation of your rotation. It still remains the same combo, however, with no additional benefits outside of dealing more damage. Heated Base Combo: Heated Split Shot (Lvl. Then, there’s Clean Shot, which also increases your other Job Gauge, the Battery Gauge, by 10 points.Ībove a certain level, these actions evolve into more powerful “Heated” versions.
Both also add 5 points to your Heat Gauge (more on that later). Split Shot and Slug Shot are single-target actions with a 25-yalm range. It still does more damage if you use all three skills in a row, but there are no added benefits here. Unlike some other base weaponskill combos, there are no buffs gained from this combo. We’re starting simple here - but to be honest, it’s one of the few standard rotations you have.īase Combo: Split Shot (Lvl. So, let’s talk about the ins and outs of the Machinist.
With all the tools at your disposal, you’ll be lighting up foes with excellent burst damage from your Heat actions while staying out of the line of fire with great mobility. The Machinist (MCH) is one of the most nimble damage dealers in Final Fantasy XIV. But at the end of the day, what is more powerful than a gun? And a chainsaw, a drill, and a robot? Others fight from a distance, using magic to call fire down upon their opponents. Some smite their enemies up close with blades and axes.